MARBLEWICK

a dragon flight. a silent reach.

a hold that still rings its bell.

in production
a homecoming scene at marblewick. dragons land around the roost, the hearth glows, the bronze marblewick title glows at the top.
the homecoming every hunt ends here. bells twice, lanterns warm, pegs at the long table.

what it is

marblewick is a warm-hearth strategy game about leading a small flight of named dragons out into the silent reach and bringing them home. each flight is a question: how much do you risk for what you can carry back to the hearth?

every dragon has a name. every loss leaves an empty chair at the long table. every return rings the bell.

"scales patched. hoard counted. we're ready when you are, captain."

the long table

marblewick has a physical heart. a carved table where every dragon who ever flew for you has a seat — living, retired, or lost. fallen dragons leave a keepsake on the shelf. every returned hunt carves a small line into the wood.

the long table hall. portraits of retired captains hang above a warm wooden plank. living dragons are seated with their names etched, empty chairs for the fallen, pegs at the head.
the long table every seat is yours to fill. and yours to lose.

the reach

the world map is a ring that shrinks as time runs out. your flight holds territory to push back the silence. held territories trickle hoard while you plan the next hunt. some nights the bell rings slow.

when it's out

ring the bell wishlist (soon)